A RiftVerse Game
Find the cafe. Get the KEY. Enter the world.

Every city has a cafe nobody talks about. Inside, a Quest Giver is waiting with a KEY. Behind the door - five worlds, one job, and a way back home richer, louder, and harder to ignore than you left.

Play free demo How it works
New Episode every month
How it works

THE QUEST LOOP

Six beats. Every Episode runs the loop. Every loop changes what you walk back into the cafe with.

Find the cafe

It moves. Follow the steam, the hum, the one sign that is never on the map.

Meet your Quest Giver

Sit down. Order something. Listen. They already know which world you need.

Take your Quest KEY

One KEY, one door, one Episode. It burns out when the job is done.

Enter the world

CyberPunk. SpacePunk. ZOM. Village. Gangster. The door picks the rules.

Complete the goal

Steal it, save them, hold the roof, win the trial. Fail and the KEY still burns.

Come back changed

Rich. Famous. Feared. Owed a favor. Walk back into the cafe and watch the room turn.

▸ The cafe remembers everyone who came back.
▸ So does everyone sitting in it.
Behind the door

FIVE WORLDS

Each KEY opens one of five genre worlds. Same character, same crew, same BATTERY - a completely different set of rules every time.

DOOR 01 / 05
Kapsule City, Year 2220

CYBERPUNK

Neon megacities, HypRGates, and a shadow government called GATHR that lies about everything. Hack feeds, race HuvR cars, and pull secrets out of blacksites before the headlines bury them.

Sample quest: Steal a HypRGate key from a GATHR blacksite before the feed goes live.
Explore this universe →
DOOR 02 / 05
The Outer Belt

SPACEPUNK

Derelict stations, pirate docks, and asteroid mines where the law is whoever has fuel. Fly, dock, smuggle, and survive the DefenzPilot patrols.

Sample quest: Deliver the cargo through three checkpoints. Do not open the crate.
Explore this universe →
DOOR 03 / 05
The Quiet City

ZOM

A city that stopped. Streets full of the Still. Every door is a gamble, every rooftop a lifeline. Scavenge, barricade, and keep your people breathing until extraction.

Sample quest: Get the medic to the rooftop. Hold it until the chopper comes.
Explore this universe →
DOOR 04 / 05
Medieval - DarkMagic

VILLAGE

Torchlit taverns, cursed forests, and a village that has not seen a stranger in years. Swords, spells, and secrets older than the church bell.

Sample quest: Find the missing relic before the witch trial at dawn.
Explore this universe →
DOOR 05 / 05
Crime Town - Autropolis

GANGSTER

Open-world crime city. Crews, turf, getaway cars, and a police scanner that never sleeps. Build a name or get buried under someone else's.

Sample quest: Case the vault. Crew up. Walk out before the sirens.
Explore this universe →

One character carries across all five. Your Driftz, your BATTERY, your reputation walk through every door with you.

THE CAFE FILES

The cafe

Nobody built it. It was simply there one morning, between a noodle stand and a shuttered pawn shop in Kapsule City - and the next week it was in a frozen village square, and the week after that on a space dock that smelled like fuel and fish. Same chairs. Same cracked espresso machine. Same door at the back that does not match the building.

The Driftz found it first. Then the smugglers, the hackers, the knights, the hustlers. Now every faction in the RiftVerse has a stool they think of as theirs.

The Quest Giver

They are never the same person twice. A GATHR defector with a bag of stolen data. A village priest who has seen too much. A gangster's widow with a ledger. A ZOM survivor who will not say what is on the 40th floor. Each has a problem. Each has a KEY.

They do not pay you up front. They tell you what is behind the door, what they need brought back, and what happens if you do not.

The KEY

A Quest KEY is a one-use pass into one world for one Episode. It opens the back door, drops you where the trouble is, and burns out the moment the goal is done - or the moment you fail it. Either way, you wake up back on your stool.

Succeed and the cafe fills up with people who want to buy you a drink, hire you, or stop you. Fail and you owe someone. The next KEY costs more. Or less, if the right Driftz vouch for you.

▸ LOCATION: CAFE (CURRENT CITY UNKNOWN)
▸ DOOR STATUS: LOCKED
▸ KEYS ON THE TABLE: 1

The Quest Giver is already sitting down. The coffee is already poured. Nobody knows who ordered it for you.
An ever-growing game

NEW EPISODE EVERY MONTH

Every month a new Quest Giver sits down, a new KEY hits the table, and a new door opens. Episodes are full playable missions - not patches. Own the game once and every Episode is yours.

Episode01
Live now
CyberPunk

First Pour

The cafe opens. A Quest Giver with no face hands you a KEY stamped GATHR. The door leads to Kapsule City - and someone there already knows your name.

Play now
Episode02
Next month
ZOM

Dead Air

A radio station on the 40th floor is still broadcasting. Nobody has been up there in months. Get the medic to the roof before dark.

Get notified
Episode03
In production
Village

The Long Table

A relic vanishes from the chapel. The village blames the witch in the woods. The trial is at dawn. Find the truth first.

Get notified
Episode04
In production
Gangster

Vault Night

Crew up. Case the vault. Walk out before the sirens. Or do not walk out at all.

Get notified
Episode05
In production
SpacePunk

Orbit Debt

Run a smuggler cargo through three DefenzPilot checkpoints. The cargo is breathing.

Get notified
1 new Episode / month
5 worlds in rotation
Audiobook + short film with every Episode
0 extra cost per Episode
What you bring through the door

DRIFTZ AND BATTERY

Who you run with and what you can spend. Both follow you through every KEY, every world, every Episode.

Your crew

DRIFTZ

Driftz are the fifty-plus lifestyle factions that make up the real population of the RiftVerse. Pick one. It is how the cafe sees you - which Quest Givers trust you, which doors open first, and who buys the round when you get back.

✓ Faction perks carry across all five worlds
✓ Quest Givers favour certain Driftz per Episode
✓ Reputation builds inside the cafe between runs
✓ Switch Driftz later - at a price
PlundRGangzFreakzCellKrewzKlubbz+ 44 more
In-game money

BATTERY

1BATTERY = $1 USD

BATTERY is the one currency across every world and every Episode. Earn it finishing quests. Spend it on ZOOMZ, BOOMZ, TOOLZ, ITEMZ, and LOOT DROP draws at the Battery Market - or top up with a pak.

✓ Quest payouts land in BATTERY
✓ One wallet across all five worlds
✓ Core gameplay is never gated behind it
✓ Also powers the .builders creator tools
Get BATTERY
Choose your edition

GET QUEST.CAFE

Quest.Cafe ships as part of RiftVerse. Every paid edition unlocks all five worlds, every faction, and every monthly Episode - past and future. One purchase. The whole cafe.

Free

Demo

FREE

Find the cafe. Take your first KEY. No timer, no strings.

✓ Episode 01 opening
✓ 2 playable levels
✓ Choose your Driftz
✓ Save carries over
Download
Early access

Season Pass

$9

10 levels, insider access, help shape the next Episodes.

✓ 10 playable levels
✓ All weapons & vehicles
✓ Early access to new Episodes
✓ Insider Discord role
Buy $9
Collector's

The Vault

$29

Everything plus soundtrack, art book, and the behind-the-scenes doc.

✓ Everything in Complete
✓ Original soundtrack
✓ Digital art book
✓ Behind-the-scenes doc
✓ Founding Player badge
Buy $29
In-game currency

BATTERY PAKS

One currency across all five worlds. 1 BATTERY = $1. Top up, then spend at the Battery Market or inside any Episode.

10%
Battery
$9
Buy
20%
Battery
$19
Buy
500%
Battery
$499
Buy
1,000%
Battery
$999
Buy
ZOOMZ
BOOMZ
TOOLZ
ITEMZ
? LOOT DROP
Browse the Battery Market

1 BATTERY = $1 USD. Expires after 90 days. No transfers, no refunds. Core gameplay is never gated behind currency.

Episode alerts

KNOW WHEN THE DOOR OPENS

One email a month, the day a new Episode drops. Which world, who the Quest Giver is, and what the KEY opens.

Get the monthly KEY drop

We will also tell you first when the Quest.Cafe Game Builder opens - design your own cafe quests and publish them inside the five worlds.

No spam. No credit card. Unsubscribe any time.